Gen 3 Predictions: Move Sets of Fully Evolved Pokemon (Torkoal – Seviper)

Drew Flygon

The Pokemon Company International revealed the upcoming Pokemon Go’s Halloween Event and teased us with possibility of Generation 3 release.

If Gen 3 is released it will bring in some new movesets to the game. Here are the predictions by reddit user pdiz8133 of potential movesets for Generation 3 Pokemon.

Prediction will be in following parts:

  1. Sceptile to Shiftry
  2. Swellow to Exploud
  3. Hariyama to Manectric
  4. Plusle to Camerupt
  5. Torkoal to Seviper
  6. Lunatone to Milotic
  7. Castform to Walrein
  8. Huntail to Metagross
  9. Legendaries




Purpose

One of the big changes that came with generation 2 was a move set reshuffle. New moves were added, most older moves were adjusted and re-balanced, and older Pokemon had their learn-able moves change. I decided to take a look at Generation 3 Pokemon and see if I could predict what might be in store when generation 3 launches.

Something to keep in mind is that moves as we know them will change so for example, Fire Spin/Overheat may no longer be an amazing move set and Heat Wave could become the Outrage of Fire and now reigns king. One thing to note, I am disregarding wildly out of place moves (such as Solar Beam Typhlosion or Fire Blast Slowking). While I am sure they will happen, I see no point trying to predict them.


Moves

Here I will include a list of new moves I am predicting we might see with Generation 3. You will see these moves throughout my posts. I will not guess the DPS or damage of them, just that they will make an appearance. This will only update to reflect moves I plan to cover in the current post or have been covered in previous posts.

MoveTypeStyle
AbsorbGrassQuick
Blaze KickFireCharge
Disarming VoiceFairyQuick (Was Charge)
FacadeNormalCharge
*Muddy WaterWaterCharge
PursuitDarkQuick
Sky UppercutFightingCharge
SlashNormalCharge

*Not fully committed to the idea that it will be introduced




Torkoal – Fire – Max CP: 2036

Attack: 151

Defense: 234

Stamina: 140

Predicted Moves

Quick Moves:

  • Ember: Torkoal is the definition of a pure Fire type. Torkoal learns very few moves that are not Fire typing and is not often used for anything other than it’s Fire moves. As such, I expect that it might end up similar to Flareon in that everything it learns is a Fire type move.
  • Fire Spin: The only possible exception for double Fire type Quick moves would be if they decided to introduce Smog.

Charge Moves:

  • Heat Wave: In the original games, Torkoal was the main user of the move Heat Wave, which it learned through leveling.
  • Overheat: While Torkoal does not learn Overheat naturally, Flannery’s Torkoal uses the move a lot and is the reason Overheat is so often associated with Torkoal.
  • Flamethrower/Fire Blast/Eruption: All three of these could be likely candidates however Niantic could also decide to give Torkoal a different typed move for Coverage. In that case, Earthquake, Gyro Ball, or Stone Edge could make an appearance here.

Current Available Moves

Quick Moves:

EmberFire Spin, Hidden Power, Iron Tail, Mud-Slap, Rock Smash

Charge Moves:

Body Slam, Bulldoze, Earthquake, Fire BlastFlame BurstFlame ChargeFlamethrower, Gyro Ball, Heat Wave, Hyper Beam, Overheat, Rock Slide, Rock Tomb, Sludge Bomb, Solar Beam, Stone Edge


Grumpig – Psychic – Max CP: 2310

Attack: 171

Defense: 211

Stamina: 160

Predicted Moves

Quick Moves:

  • Extrasensory: Grumpig does not have many options for a Quick move and unless Niantic decides to give Grumpig Charge Beam or Iron Tail out of the blue, it is most likely going to have it’s two possible Psychic Quick moves as the Quick moves.
  • Zen Headbutt: Unlike Extrasensory, Grmupig actually learns Zen Headbutt naturally.

Charge Moves:

  • Psychic: The strongest Psychic move that Grumpig learns naturally is a lock for one of it’s Charge moves in Pokemon Go.
  • Psyshock/Psybeam: The other two damaging Psychic moves that Grumpig learns naturally. It will most likely get one but not both.
  • Power Gem: Strangely enough, this is a move that Grumpig learns naturally and is a pretty common move for Grumpigs. The last possible move could also be Bounce if it is introduced but I do not see a convincing reason for it to be.

Current Available Moves

Quick Moves:

Charge Beam, Counter, Extrasensory, Hidden Power, Iron Tail, Mud-Slap, Splash, Zen Headbutt

Charge Moves:

Body Slam, Brick Break, Bulldoze, Dynamic Punch, Energy Ball, Fire Punch, Focus Blast, Future Sight, Grass Knot, Hyper Beam, Ice Punch, Icy Wind, Mirror Coat, Power Gem, PsybeamPsychicPsyshock, Shadow Ball, Signal Beam, Swift, Thunder Punch




Spinda – Normal – Max CP: 1088

Attack: 116

Defense: 116

Stamina: 120

Predicted Moves

Quick Moves:

  • Sucker Punch/Feint Attack: Two of three Quick moves that Spinda learns naturally.
  • Tackle: The only STAB Quick attack that Spinda learns naturally.

Charge Moves:

  • Psybeam: The ONLY charge move that Spinda learns naturally.
  • Dynamic Punch: Similar idea to Dizzy Punch which Spinda does learn naturally. Dynamic Punch is not always used or Spindas but it is an easier solution than introducing Dizzy Punch.
  • Facade: This could very likely be a random move that Spinda could learn through alternate means. A couple good options are Brick Break, Wild Charge, Swift, or Shadow Ball. The problem is none really stand out as more likely than another and Facade is common with any normal types.

Current Available Moves

Quick Moves:

Counter, Feint Attack, Hidden Power, Low Kick, Mud-Slap, Psycho Cut, Rock Smash, Sucker Punch, Tackle, Zen Headbutt

Charge Moves:

Body Slam, Brick Break, Dig, Dynamic Punch, Fire Punch, Ice Punch, Icy Wind, Psybeam, Psychic, Rock Slide, Rock Tomb, Shadow Ball, Swift, Thunder Punch, Water Pulse, Wild Charge


Flygon – Ground/Dragon – Max CP: 2458

Attack: 205

Defense: 168

Stamina: 160

Predicted Moves

Quick Moves:

  • Dragon Breath: The first Dragon type move learned by the Flygon line. Flygon can learn Dragon Tail through leveling up but Dragon Breath seems more likely since it is more common in the original games.
  • Mud-Slap: Another move learned naturally through leveling up. Nothing too exciting to it.

Charge Moves:

  • Dragon Claw: The only Dragon type Charge move that Flygon learns naturally.
  • Earthquake: The strongest Ground type move that Flygon learns naturally.
  • Bug Buzz: This is a bit of a leap but Flygon is often described as looking like a bug type and can learn this move. This slot may go to another Ground or Dragon move like Dragon Pulse/Outrage or Earth Power/Dig or could go to a more common move for Flygon like Crunch/Rock Slide but I think this may be a good chance for a guess on a random move.

Current Available Moves

Quick Moves:

Bite, Bug Bite, Dragon BreathDragon Tail, Feint Attack, Fury Cutter, Hidden Power, Iron Tail, Mud ShotMud-Slap, Quick Attack, Rock Smash, Steel Wing, Struggle Bug

Charge Moves:

Aerial Ace, Air Cutter, Body Slam, Bug Buzz, Bulldoze, Crunch, DigDragon ClawDragon PulseEarthquake, Fire Blast, Fire Punch, Flamethrower, Giga Drain, Heat Wave, Hyper Beam, Ominous Wind, Outrage, Rock Slide, Rock Tomb, Signal Beam, Silver Wind, Solar Beam, Stone Edge, Swift, Thunder Punch, Twister





Cacturne – Grass/Dark – Max CP: 2092

Attack: 221

Defense: 115

Stamina: 140

Predicted Moves

Quick Moves:

  • Sucker Punch/Feint Attack: Both are Dark type Quick moves that Cacturne learns naturally, either is very likely.
  • Bullet Seed: Unless Needle Arm is introduced (which I don’t think is all that likely) Cacturne will most likely get Bullet Seed as it’s Quick Grass move.

Charge Moves:

  • Energy Ball: The strongest Grass type move learned naturally by Cacturne and the ONLY Charge move learned naturally.
  • Dark Pulse/Foul Play: While not learned naturally by Cacturne, these are the only two Dark type Charge moves that Cacturne can learn.
  • Seed Bomb: This spot could go to a random move or it could go to one of the more common Grass type moves used by Cacturnes in the original games.

Current Available Moves

Quick Moves:

Acid, Bullet Seed, Counter, Cut, Feint Attack, Fury Cutter, Hidden Power, Low Kick, Mud-Slap, Poison Jab, Poison Sting, Sucker Punch

Charge Moves:

Body Slam, Brick Break, Dark Pulse, Dynamic Punch, Energy Ball, Focus Blast, Foul PlayGiga DrainGrass Knot, Hyper Beam, Seed BombSolar Beam, Thunder Punch




Altaria – Dragon/Flying – Max CP: 1868

Attack: 141

Defense: 208

Stamina: 150

Predicted Moves

Quick Moves:

  • Dragon Breath: The only Dragon type Quick move Altaria learns naturally.
  • Peck: The only Flying type Quick move Altaria learns naturally. The only two alternatives that are likely are Astonish or Disarming Voice if it is moved to a Quick move.

Charge Moves:

  • Dragon Pulse: The strongest Dragon type move that Altaria learns naturally and a very common move for it.
  • Sky Attack: The very last move that Altaria learns of all moves and is a fitting STAB move.
  • Moonblast: The second to last move that Altaria learns naturally and is the same typing as Mega-Altaria (Dragon/Fairy).

Current Available Moves

Quick Moves:

Astonish, Dragon Breath, Hidden Power, Iron Tail, Mud-Slap, Peck, Rock Smash, Steel Wing

Charge Moves:

Aerial AceAir Cutter, Body Slam, Bulldoze, Dazzling Gleam, Disarming Voice, Dragon ClawDragon Pulse, Earthquake, Fire Blast, Flamethrower, Heat Wave, Hyper Beam, Ice Beam, Moonblast, Ominous Wind, OutrageSky Attack, Solar Beam, Swift, Twister





Zangoose – Normal – Max CP: 2214

Attack: 222

Defense: 124

Stamina: 146

Predicted Moves

Quick Moves:

  • Scratch: The only STAB Quick move learned naturally but this could very likely be Fury Cutter. Both are learned naturally by Zangoose.
  • Counter: Not learned naturally but it is in a similar situation to Ursaring where both can learn counter but not naturally but both learn several other fighting moves.

Charge Moves:

  • Slash: Unless they intorduce Crush Claw then they need to give Zangoose Slash. I think Slash is a lot more likely as it is on many more Pokemon. If neither are somehow included then Facade is also a possibility.
  • X-Scissor: The second to last damaging move that Zangoose learns naturally and it definitely fits the claw theme of cutting things.
  • Close Combat: Very Similar to Ursaring, this is the last Zangoose’s last move learned naturally and is almost a guarantee for it in Pokemon Go.

Current Available Moves

Quick Moves:

Counter, Fury Cutter, Hidden Power, Iron Tail, Low Kick, Metal Claw, Mud-Slap, Poison Jab, Quick Attack, Rock Smash, Scratch, Shadow Claw

Charge Moves:

Aerial Ace, Blizzard, Body Slam, Brick Break, Close Combat, Dig, Dynamic Punch, Fire Blast, Fire Punch, Flamethrower, Focus Blast, Giga Drain, Ice Beam, Ice Punch, Icy Wind, Night Slash, Rock Slide, Rock Tomb, Shadow Ball, Solar Beam, Swift, Thunder, Thunderbolt, Thunder Punch, Water Pulse, X-Scissor




Seviper – Poison – Max CP: 1928

Attack: 196

Defense: 118

Stamina: 146

Predicted Moves

Quick Moves:

  • Bite: While Zangoose likes to scratch and slash, Seviper likes biting things. If that’s not enough, this is one of the first moves Seviper learns.
  • Poison Jab: Learned naturally and is thematically fitting with Seviper’s tail.

Charge Moves:

  • Crunch: Really the same reasons as Bite.
  • Poison Fang: Biting theme, STAB, and learned naturally. What more could you want?
  • Night Slash: Another naturally learned move. Could be Sludge Wave/Bomb as well but that is not learned naturally but this could also end up being something random.

Current Available Moves

Quick Moves:

Bite, Dragon Tail, Fury Cutter, Hidden Power, Infestation, Iron Tail, Mud-Slap, Poison Jab, Rock Smash, Sucker Punch

Charge Moves:

Aqua Tail, Body Slam, Bulldoze, Crunch, Dark Pulse, Dig, Earthquake, Flamethrower, Giga Drain, Night Slash, Poison FangSludge BombSludge Wave, Swift, X-Scissor.

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