Geminideus are usually found in pairs, appearing at dusk on the fringes of groups of other sauropods. Remarkably, these mysterious titans split from their partners as night falls, traveling alone until they reunite in locations unknown to specialists.
Table of Contents
Geminideus belongs to the Tyrant Tier.
Classification
RARITY | Apex |
---|---|
CLASS | Resilient |
SIZE | Large |
RELEASE VERSION | v2.20 |
ANIMATION SET | Sauropod (Long) |
Basic Stats (Lvl 26)

Health
6600

Damage
1200

Speed
110

Armor
30%

Critical
5%
Evolution Tree

Geminideus
┗

Geminititan
┗

Koolabourgiana
┗

Diplodocus
┗

Stegodeus
┗

Nodopatosaurus
┗

Stegosaurus
Evolution Cost
- Coin For Leveling Up: 720,000
- DNA Geminideus: 700
- Coin For Fusing: 64,000
- DNA Geminititan: 1,600
- Coin For Fusing: 73,000
- DNA Koolabourgiana: 3,650
- DNA Diplodocus: 14,600
- DNA Stegodeus: 6,400
- Coin For Fusing: 58,200
- DNA Nodopatosaurus: 14,550
- DNA Stegosaurus: 145,500
Resistances

Crit Reduction
100%

DOT
25%

Distraction
50%

Stun
100%

Taunt
100%

Vulnerable
75%

Reduced Armor
75%
DOT: Resist strength: 25%
Damage from Damage Over Time is reduced when applied against Geminideus
Crit Reduction: Resist strength: 100%
Critical Hit chance can’t be reduced for Geminideus
Stun: Resist strength: 100%
Geminideus can’t be stunned
Taunt: Resist strength: 100%
Geminideus can always attack the targeted opponent.
Vulnerable: Resist strength: 75%
Damage increase due to vulnerability is reduced when applied against Geminideus
Reduce Armor: Resist strength: 75%
Armor reduction is reduced against Geminideus
Abilities

Slowing Resilient Strike – Cooldown: 0.
Target: Self. Cleanse Reduced Damage.
Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X (1200). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Speed By 50.0% for 1 turn(s).

Group Disarming Rampage – Cooldown: 2.
Target: All Opponents. Attack 2X (2400). Reduce Armor By 15.0% for 1 turn(s), 2 attack(s). Reduce Damage By 33.0% for 2 turn(s), 4 attack(s). Reduce Speed By 33.0% for 2 turn(s), 4 attack(s).

Shielding Alert Rampage
Secure: Cooldown: 2.
Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s).
Target: All Opponents. Bypass Armor. Attack 2X (2400).
Threatened: (HP 50% or less(3300)) – Priority. Cooldown: 2.
Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields.
Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s).
Target: All Opponents. Bypass Armor. Attack 2X (2400).

Harden – Cooldown: 2.
Target: All Opponents. Attack 1.5X (1800).
Target: Team. Increase Armor By 50.0% for 2 turn(s), 4 attack(s).
Target: Self. Cleanse All Negative Effects.

Precise Group Counter
Target: All Opponents. Precise. Attack 1X (1200).
Target: Self. Increase Armor By 10.0% for 2 turn(s), 4 attack(s).
Level | Health | Damage | Speed | Armor | Critical |
---|---|---|---|---|---|
26 | 6600 | 1200 | 110 | 30% | 5% |
27 | 6929 | 1260 | 110 | 30% | 5% |
28 | 7276 | 1323 | 110 | 30% | 5% |
29 | 7640 | 1389 | 110 | 30% | 5% |
30 | 8022 | 1458 | 110 | 30% | 5% |
Expertise
- Has Special Active Ability
- Has Special Passive Ability
- Has Counter Ability
- Has Alert Ability
- Damaging Priority
- Target Team
- Target All Opponents
- Group Attack
- Bypass Armor
- Group Bypass Armor
- Precise
- Group Precise
- Shield
- Group Shield
- Increase Armor
- Group Increase Armor
- Reduce Damage
- Group Reduce Damage
- Reduce Speed
- Group Reduce Speed
- Reduce Armor
- Group Reduce Armor
- Impose Vulnerability