Refrenantem translates to ‘rush’ in Latin, which holds 2 meanings. The first is a nod to its wetland habitat, where it can be found snaking through bulrushes. The second heeds warning: this creature’s attacks are explosive, and in the time it takes its prey to realize the danger the battle will already be lost.
Table of Contents
Refrenantem belongs to the Tyrant Tier.
Classification
RARITY | Apex |
---|---|
CLASS | Cunning |
SIZE | Small |
RELEASE VERSION | v2.7 |
ANIMATION SET | Theropod (Small) |
Basic Stats (Lvl 26)





Evolution Cost
Coins: 720,000
DNA: 700
Resistances







Crit Reduction: Resist Strength: 100%
Refrenantem’s chance to deal a Critical Hit cannot be reduced.
DoT: Resist Strength: 100%
Damage from Damage Over Time is reduced when applied against refrenantem.
Distraction: Resist strength: 100%
Damage dealt by Refrenantem cannot be reduced by Distraction.
Rend: Resist strength: 75%
Rending damage is reduced when applied against refrenantem.
Resist Stun: Resist strength: 75%
The chance of refrenantem losing a turn to Stun is reduced.
Taunt: Resist strength: 100%
Refrenantem can always attack the targeted opponent.
Vulnerable: Resist strength: 25%
Refrenantem receives less additional damage while Vulnerable.
Abilities

Cunning Strike
Cooldown: 0.
Target: Self – Cleanse Damage Over Time.
Target: Lowest HP – Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X (1600).

Alert Nullification
Secure: Priority. Cooldown: 2.
Target: All Opponents – Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less(2400)): Priority. Cooldown: 2.
Target: All Opponents – Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s).

Cunning Rampage
Delay: 1. Cooldown: 1.
Target: Self – Cleanse Damage Over Time.
Target: Highest Damage – Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X (3200).

Super Distraction
Priority. Cooldown: 3.
Target: Highest Damage – Remove Dodge. Damage Over Time 25.0% of target’s max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
Target: All Opponents – Attack 1.5X (2400). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).

Alert Counter Distraction
Secure:
Target: Attacker – Reduce Damage By 10.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less(2400))
Target: Attacker – Reduce Damage By 15.0% for 2 turn(s), 4 attack(s).

Swap In Distraction
Target: Highest Damage – Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
Target: Self – Unable To Swap for 2 turn(s).
Level | Health | Damage | Speed | Armor | Critical |
---|---|---|---|---|---|
26 | 4800 | 1600 | 126 | 0% | 20% |
27 | 5040 | 1680 | 126 | 0% | 20% |
28 | 5292 | 1764 | 126 | 0% | 20% |
29 | 5557 | 1852 | 126 | 0% | 20% |
30 | 5834 | 1945 | 126 | 0% | 20% |
Expertise
- Has Special Active Ability
- Has Special Passive Ability
- Has Swap In Ability
- Has Counter Ability
- Has Alert Ability
- Damaging Priority
- Non-damaging Priority
- Target All Opponents
- Group Attack
- Reduce Damage
- Group Reduce Damage
- Reduce Crit Chance
- Damage Over Time