Refrenantem: Jurassic World Alive

Refrenantem

Refrenantem translates to ‘rush’ in Latin, which holds 2 meanings. The first is a nod to its wetland habitat, where it can be found snaking through bulrushes. The second heeds warning: this creature’s attacks are explosive, and in the time it takes its prey to realize the danger the battle will already be lost.

Refrenantem belongs to the high Apex Tier.

Classification

RARITYApex
CLASSCunning
SIZESmall
RELEASE VERSIONv2.7
ANIMATION SETTheropod (Small)

Basic Stats (Lvl 26)

Health
Health
4800
Damage
Damage
1600
Speed
Speed
126
Armor
Armor
0%
Critical
Critical
20%

Evolution Cost

Coins: 720,000

DNA: 700

Resistances

Crit Reduction
Crit Reduction
100%
DoT
DoT
50%
Distraction
Distraction
100%
Rend
Rend
75%
Stun
Stun
75%
Taunt
Taunt
100%
Vulnerable
Vulnerable
25%

Crit Reduction: Resist Strength: 100%

Refrenantem’s chance to deal a Critical Hit cannot be reduced.

DoT: Resist Strength: 100%

Damage from Damage Over Time is reduced when applied against refrenantem.

Distraction: Resist strength: 100%

Damage dealt by Refrenantem cannot be reduced by Distraction.

Rend: Resist strength: 75%

Rending damage is reduced when applied against refrenantem.

Resist Stun: Resist strength: 75%

The chance of refrenantem losing a turn to Stun is reduced.

Taunt: Resist strength: 100%

Refrenantem can always attack the targeted opponent.

Vulnerable: Resist strength: 25%

Refrenantem receives less additional damage while Vulnerable.

Abilities

Refrenantem: Jurassic World Alive 1

Cunning Strike

Cooldown: 0.

Target: Self – Cleanse Damage Over Time.

Target: Lowest HP – Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 1X (1600).

Refrenantem: Jurassic World Alive 2

Alert Nullification

Secure: Priority. Cooldown: 2.

Target: All Opponents – Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).

Threatened: (HP 50% or less(2400)): Priority. Cooldown: 2.

Target: All Opponents – Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s).

Cunning Rampage

Cunning Rampage

Delay: 1. Cooldown: 1.

Target: Self – Cleanse Damage Over Time.

Target: Highest Damage – Remove Increased Damage. Remove Increased Crit Chance. Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Attack 2X (3200).

Super Distraction

Super Distraction

Priority. Cooldown: 3.

Target: Highest Damage – Remove Dodge. Damage Over Time 25.0% of target’s max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).

Target: All Opponents – Attack 1.5X (2400). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).

Alert Counter Distraction

Alert Counter Distraction

Secure:

Target: Attacker – Reduce Damage By 10.0% for 2 turn(s), 4 attack(s).

Threatened: (HP 50% or less(2400))

Target: Attacker – Reduce Damage By 15.0% for 2 turn(s), 4 attack(s).

Refrenantem: Jurassic World Alive 3

Swap In Distraction

Target: Highest Damage – Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).

Target: Self – Unable To Swap for 2 turn(s).

LevelHealthDamageSpeedArmorCritical
26480016001260%20%
27504016801260%20%
28529217641260%20%
29555718521260%20%
30583419451260%20%

Expertise

  • Has Special Active Ability
  • Has Special Passive Ability
  • Has Swap In Ability
  • Has Counter Ability
  • Has Alert Ability
  • Damaging Priority
  • Non-damaging Priority
  • Target All Opponents
  • Group Attack
  • Reduce Damage
  • Group Reduce Damage
  • Reduce Crit Chance
  • Damage Over Time
HTML Comment Box is loading comments…