Marvel Super War: PHOENIX Guide

Phoenix

Phoenix in Marvel Super War is an energy hero. She has 10 attacks to select from, they can be used to provide control or can be used to harass or a combination of both.

Phoenix Passive allows her to wields 10 abilities by fusing three sources of her powers: Phoenix Force, Telekinesis, and Psionic Energy.

Phoenix Stats

ClassEnergy
DifficultyExtreme
Attack100%
Defense60%
Mobility40%
Support60%

Phoenix Attacks

Natural Passive

Life and Fire – Passive: Phoenix wields 10 abilities by fusing three sources of her powers: Phoenix Force, Telekinesis, and Psionic Energy.

Rise from the Ashes: Upon taking a fatal blow, Phoenix accesses the Phoenix Force to form a protective barrier. If this barrier is not broken within the time limit, Phoenix is reborn.”

Phoenix Force

Upgrade Phoenix Force to increase the damage of Phoenix Flame, Phoenix Skyfire, and Phoenix Spark, while also increasing Energy Penetration.

Telekinesis

Upgrade Telekinesis to increase the damage of Telekinetic Branding and Telekinetic Blast while restoring HP every second.

Psionic Energy

Upgrade Psionic Energy to increase the damage of Psionic Bolt and Psionic Barrier while restoring extra EP every second.

Ability 1-1: Phoenix Flame

Fuse: Phoenix Force + Phoenix Force + Phoenix Force

Phoenix summons a firebird at the specified location, flying forward after a brief delay and dealing damage to enemies in its path.

Ability 1-2: Phoenix Skyfire

Fuse: Phoenix Force + Phoenix Force + Telekinesis

Phoenix rains fire from above at the specified location, dealing damage and slowing enemies in range.

Ability 1-3: Phoenix Spark

Fuse: Phoenix Force + Phoenix Force + Psionic Energy

Phoenix releases a firebolt in the specified direction, dealing damage and slowing the enemy hit.

Ability 2-1: Telekinetic Branding

Fuse: Phoenix Force + Telekinesis + Telekinesis

Phoenix unleashes telekinetic energy at the specified target, dealing damage and slowing them while adding a mark. Attacking a marked target cause extra damage.

The mark can be stacked. Each time Phoenix casts an ability on a marked target, its mark’s duration refreshes.

Ability 2-2: Telekinetic Blast

Fuse: Telekinesis + Telekinesis + Telekinesis

Phoenix unleashes telekinetic energy around her, dealing damage to enemies in range.

Ability 2-3: Telekinetic Aura

Fuse: Telekinesis + Telekinesis + Psionic Energy

Phoenix surrounds her body with a telekinetic force field and gains acceleration. Upgrading her Telekinesis grants extra shield points.

Ability 3-1: Psionic Bolt

Fuse: Phoenix Force + Psionic Energy + Psionic Energy

Phoenix unleashes psionic energy at the specified location, dealing damage to enemies in range after a brief delay and launching them up.

Ability 3-2: Psionic Barrier

Fuse: Telekinesis + Psionic Energy + Psionic Energy

Phoenix creates a psionic force field around herself, dealing damage to enemies in range after a brief delay and launching them up.

Psionic Barrier shields Phoenix from all damage beyond the force field.

Ability 3-3: Psionic Aegis

Fuse: Psionic Energy + Psionic Energy + Psionic Energy

Phoenix protects herself with a psionic shield that is immune to control effects. Upgrading Psionic Energy grants extra shield points.

Ultimate: Phoenix Nova

Phoenix releases a blast with a large radius centered upon herself.

Phoenix can unleash Phoenix Nova while Rise from the Ashes is active.

Phoenix Gameplay

Gears

Arc Reactor, Antimatter Cannon, Lightning Feet, Darkhold, Cosmic Cube, and Wand of Watoomb

Power upgrades

She has 3 powers Phoenix Force, Telekinesis, and Psionic Energy, so upgrade the power which you want to use or the combination you want to use first.

Early Game (Mid or support to MM)

In my experience, I found that Phoenix Skyfire and Phoenix Flame combo is good for early-game. Phoenix Skyfire and Phoenix Flame allow you to attack for distance and harass the enemy. Plus you need just Phoenix Force and Telekinesis to make them, so can just upgrade them.

Mid and late game

Mid-lane: I found Psionic Bolt becomes useful along with the above 2 skills. As Psionic Bolt will provide to the CC needed as an energy hero.

Bot lane as Support: When fighting a marksman Psionic barrier is a great skill as it blocks all the damage from outside the barrier. You can use Psionic Bolt if you want to provide CC.

The second skill combo as support to protect MM: Telekinetic Blast which will deal damage to fighter, assassin, or tank heroes, who attack you or the MM, plus will heal you. Psionic Bolt or Phoenix Skyfire along with Telekinetic Blast will make a good combo.

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