Pokemon Masters: Moves List (Damage and Sync)

Pokemon Masters: Moves List (Damage and Sync)

Like every Pokemon Game, Pokemon in Pokemon masters have various moves. A Pokemon in Pokemon Masters can have 4 possible moves and they cant be changed. A Pokemon starts with 2 moves and you can unlock more moves using various items.

  • Third Move – 5 Training Machine
  • Fourth Move – 10 Great Drink of Trainer Type, 3 Ultra Drink of Trainer Type, 30 Training Machine, 5 Super Training Machine

An evolved Pokemon might have different moves, even a Mega evolution moves might change.

There are different kind of moves based on the move gauge cost.

Join the Subreddit.

Damage Moves

Moves Move Gauge Cost Type Category Max Power Accuracy Target Moves Description Sync Pairs
Absorb 1 Grass Special 22 100 An opponent Restores the user’s HP based on the amount of damage dealt to the target.
  • Gardenia & Roserade
Aerial Ace 2 Flying Physical 54 An opponent Never misses.
  • Skyla & Swanna
Air Slash 2 Flying Special 54 95 An opponent Has a moderate chance of making the target flinch.
  • Will & Xatu
  • Winona & Pelipper
Ancient Power 2 Rock Special 56 100 An opponent Has a very small chance of raising the user’s Attack, Defense, Speed, Sp. Atk, and Sp. Def.
  • Brycen & Cryogonal
  • Roxanne & Nosepass
Aqua Tail 2 Water Physical 67 90 An opponent No additional effect.
  • Marlon & Carracosta
Aura Sphere 2 Fighting Special 54 An opponent Never misses.
  • Siebold & Clawitzer
Avalanche 2 Ice Physical 90 100 An opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. If the user is attacked while ready to counterattack, the user then attacks the target with double that power.
  • Wulfric & Avalugg
Beak Blast 2 Flying Physical 108 100 An opponent The user gets ready to counterattack. Using this move again will cause the user to attack. No other actions can be taken while ready to counterattack. The user will attack if attacked while ready to counterattack. Leaves opponents burned when they use physical attacks on the user while it is ready to counterattack.
  • Kahili & Toucannon
Bite 2 Dark Physical 50 100 An opponent Has a moderate chance of making the target flinch.
  • Karen & Houndoom
Blizzard 3 Ice Special 151 70 All opponents Never misses during a hailstorm. Has a very small chance of leaving the target frozen.
  • Lorelei & Lapras
Body Slam 2 Normal Physical 63 100 An opponent Has a moderate chance of leaving the target paralyzed.
  • Norman & Slaking
  • Whitney & Miltank
Brick Break 2 Fighting Physical 42 100 An opponent Removes physical and special damage-reducing effects from the opponents’ field of play.
  • Brawly & Makuhita
Bubble 1 Water Special 22 100 All opponents Has a very small chance of lowering the target’s Speed.
  • Barry & Empoleon
  • Barry & Piplup
  • Barry & Prinplup
Bubble Beam 2 Water Special 58 100 An opponent Has a very small chance of lowering the target’s Speed.
  • Barry & Empoleon
  • Barry & Piplup
  • Barry & Prinplup
  • Misty & Starmie
Bulldoze 3 Ground Physical 96 100 All opponents Lowers the target’s Speed.
  • Clay & Palpitoad
Bullet Seed 2 Grass Physical 18 100 An opponent Attacks the target two to five times in a row.
  • Brendan & Treecko
  • Ramos & Weepinbell
Close Combat 3 Fighting Physical 148 100 An opponent Lowers the user’s Defense and Sp. Def.
  • Korrina & Lucario
  • Korrina & Mega Lucario
Confusion 1 Psychic Special 21 100 An opponent Has a very small chance of leaving the target confused.
  • Liza & Lunatone
Cross Chop 3 Fighting Physical 120 80 An opponent Critical hits land more easily.
  • Bruno & Machamp
Cross Poison 2 Poison Physical 45 100 An opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
  • Janine & Ariados
Dark Pulse 3 Dark Special 114 100 An opponent Has a small chance of making the target flinch.
  • Karen & Mega Houndoom
Dazzling Gleam 2 Fairy Special 60 100 All opponents No additional effect.
  • Mina & Granbull
Discharge 3 Electric Special 110 100 All opponents Has a moderate chance of leaving the target paralyzed.
  • Hau & Alolan Raichu
Double-Edge 3 Normal Physical 200 100 An opponent The user also takes 25% of the damage it dealt to the target.
  • Norman & Slaking
  • Phoebe & Dusclops
Draco Meteor 3 Dragon Special 163 90 An opponent Sharply lowers the user’s Sp. Atk.
  • Clair & Kingdra
Dragon Breath 2 Dragon Special 50 100 An opponent Has a moderate chance of leaving the target paralyzed.
  • Clair & Kingdra
  • Drake & Salamence
Dragon Claw 2 Dragon Physical 60 100 An opponent No additional effect.
  • Drake & Salamence
  • Iris & Haxorus
Drain Punch 3 Fighting Physical 109 100 An opponent Restores the user’s HP based on the amount of damage dealt to the target.
  • Marshal & Conkeldurr
  • Maylene & Meditite
Ember 1 Fire Special 20 100 An opponent Has a very small chance of leaving the target burned.
  • Flannery & Torkoal
Energy Ball 2 Grass Special 58 100 An opponent Has a very small chance of lowering the target’s Sp. Def.
  • Erika & Vileplume
  • Rosa & Serperior
  • Rosa & Servine
  • Rosa & Snivy
Fell Stinger 2 Bug Physical 52 100 An opponent Drastically raises the user’s Attack when it knocks out a target with this move.
  • Bugsy & Beedrill
  • Bugsy & Mega Beedrill
Fire Blast 3 Fire Special 139 85 An opponent Has a very small chance of leaving the target burned.
  • Flint & Infernape
Fire Punch 2 Fire Physical 56 100 An opponent Has a very small chance of leaving the target burned.
  • Flint & Infernape
Fire Spin 2 Fire Special 45 85 An opponent Leaves the target trapped.
  • Blaine & Ponyta
Flame Wheel 2 Fire Physical 50 100 An opponent Unfreezes the user. Has a very small chance of leaving the target burned.
  • Blaine & Ponyta
  • Marley & Arcanine
Flamethrower 2 Fire Special 56 100 An opponent Has a very small chance of leaving the target burned.
  • Cheryl & Blissey
  • Marley & Arcanine
Fury Cutter 1 Bug Physical 9 95 An opponent Its power increases when used in succession.
  • Noland & Mega Pinsir
  • Noland & Pinsir
Giga Drain 3 Grass Special 109 100 An opponent Restores the user’s HP based on the amount of damage dealt to the target.
  • Rosa & Serperior
  • Rosa & Servine
  • Rosa & Snivy
Gust 1 Flying Special 24 100 An opponent No additional effect.
  • Skyla & Swanna
Gyro Ball 2 Steel Physical 52 100 An opponent Its power is doubled if the target’s Speed has risen.
  • Thorton & Bronzong
  • Wikstrom & Aegislash Shield Forme
  • Wikstrom & Aegislash Sword Forme
Head Smash 3 Rock Physical 225 80 An opponent The user also takes 33% of the damage it dealt to the target.
  • Roark & Cranidos
Hex 2 Ghost Special 45 100 An opponent Its power is doubled if the target is affected by a status condition.
  • Agatha & Mega Gengar
  • Shauntal & Chandelure
High Horsepower 3 Ground Physical 127 95 An opponent No additional effect.
  • Hapu & Mudsdale
Hurricane 3 Flying Special 151 70 An opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
  • Winona & Pelipper
Hydro Pump 3 Water Special 150 80 An opponent No additional effect.
  • Misty & Starmie
Hyper Voice 2 Normal Special 75 100 All opponents No additional effect.
  • Cheryl & Blissey
Ice Beam 2 Ice Special 55 100 An opponent Has a very small chance of leaving the target frozen.
  • Brycen & Cryogonal
  • Lorelei & Lapras
  • Pryce & Dewgong
  • Pryce & Seel
Ice Fang 2 Ice Physical 55 95 An opponent Has a very small chance of making the target flinch or leaving the target frozen.
  • Wulfric & Avalugg
Ice Punch 2 Ice Physical 55 100 An opponent Has a very small chance of leaving the target frozen.
  • Candice & Abomasnow
Icy Wind 3 Ice Special 110 95 All opponents Lowers the target’s Speed.
  • Pryce & Dewgong
  • Pryce & Seel
Iron Head 3 Steel Physical 110 100 An opponent Has a moderate chance of making the target flinch.
  • Wikstrom & Aegislash Shield Forme
  • Wikstrom & Aegislash Sword Forme
Karate Chop 1 Fighting Physical 19 100 An opponent Critical hits land more easily.
  • Bruno & Machamp
Leaf Storm 3 Grass Special 163 90 An opponent Sharply lowers the user’s Sp. Atk.
  • Brendan & Treecko
  • Gardenia & Roserade
Lick 1 Ghost Physical 14 100 An opponent Has a moderate chance of leaving the target paralyzed.
  • Agatha & Gengar
Mega Kick 3 Normal Physical 200 75 An opponent No additional effect.
  • Kris & Croconaw
  • Kris & Feraligatr
  • Kris & Totodile
Mud Shot 2 Ground Special 46 95 An opponent Lowers the target’s Speed.
  • Clay & Palpitoad
Mud-Slap 1 Ground Special 15 90 An opponent Lowers the target’s accuracy.
  • Hapu & Mudsdale
Nuzzle 3 Electric Physical 24 100 An opponent Leaves the target paralyzed.
  • Sophocles & Togedemaru
Outrage 3 Dragon Physical 138 100 An opponent Leaves the user confused.
  • Iris & Haxorus
Peck 1 Flying Physical 24 100 An opponent No additional effect.
  • Kahili & Toucannon
Play Rough 3 Fairy Physical 133 90 An opponent Has a very small chance of lowering the target’s Attack.
  • Mina & Granbull
Poison Jab 3 Poison Physical 110 100 An opponent Has a moderate chance of leaving the target poisoned.
  • Roxie & Whirlipede
Poison Tail 2 Poison Physical 45 100 An opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
  • Roxie & Whirlipede
Power-Up Punch 2 Fighting Physical 36 100 An opponent Raises the user’s Attack.
  • Korrina & Mega Lucario
Psychic 3 Psychic Special 118 100 An opponent Has a very small chance of lowering the target’s Sp. Def.
  • Liza & Lunatone
Rock Slide 3 Rock Physical 126 90 All opponents Has a moderate chance of making the target flinch.
  • Grant & Amaura
  • Sygna Suit Brock & Tyranitar
Rock Smash 2 Fighting Physical 55 100 An opponent Has a good chance of lowering the target’s Defense.
  • Brawly & Makuhita
  • Marshal & Conkeldurr
  • Maylene & Meditite
Rock Throw 1 Rock Physical 27 90 An opponent No additional effect.
  • Brock & Onix
  • Olivia & Lycanroc
Rock Tomb 2 Rock Physical 46 95 An opponent Lowers the target’s Speed.
  • Brock & Onix
  • Grant & Amaura
  • Marlon & Carracosta
  • Sygna Suit Brock & Tyranitar
  • Tate & Solrock
Shadow Ball 3 Ghost Special 118 100 An opponent Has a very small chance of lowering the target’s Sp. Def.
  • Agatha & Gengar
  • Agatha & Mega Gengar
  • Shauntal & Chandelure
Shadow Punch 2 Ghost Physical 54 An opponent Never misses.
  • Phoebe & Dusclops
SmackDown 1 Rock Physical 24 100 An opponent No additional effect.
  • Roark & Cranidos
Snarl 2 Dark Special 46 95 All opponents Lowers the target’s Sp. Atk.
  • Karen & Houndoom
  • Karen & Mega Houndoom
Stomp 2 Normal Physical 63 100 An opponent Has a moderate chance of making the target flinch.
  • Whitney & Miltank
Stone Edge 3 Rock Physical 120 80 An opponent Critical hits land more easily.
  • Olivia & Lycanroc
Stored Power 2 Psychic Special 15 100 An opponent The more the user’s stats are raised, the greater the power of this move.
  • Will & Xatu
ThunderBolt 2 Electric Special 67 100 An opponent Has a very small chance of leaving the target paralyzed. No results
Thunder Shock 1 Electric Special 20 100 An opponent Has a very small chance of leaving the target paralyzed.
  • Hau & Alolan Raichu
  • Main Character & Pikachu
Thunderbolt 2 Electric Special 56 100 An opponent Has a very small chance of leaving the target paralyzed.
  • Lt. Surge & Voltorb
  • Main Character & Pikachu
Twineedle 2 Bug Physical 24 100 An opponent Attacks twice in a row. Has a small chance of leaving the target poisoned.
  • Bugsy & Beedrill
  • Bugsy & Mega Beedrill
Vacuum Wave 1 Fighting Special 24 100 An opponent No additional effect.
  • Korrina & Lucario
Water Pulse 2 Water Special 56 100 An opponent Has a small chance of leaving the target confused.
  • Crasher Wake & Floatzel
  • Siebold & Clawitzer
Waterfall 2 Water Physical 54 100 An opponent Has a small chance of making the target flinch.
  • Crasher Wake & Floatzel
  • Kris & Croconaw
  • Kris & Feraligatr
  • Kris & Totodile
X-Scissor 2 Bug Physical 60 100 An opponent No additional effect.
  • Noland & Mega Pinsir
  • Noland & Pinsir
Zen Headbutt 2 Psychic Physical 61 90 An opponent Has a small chance of making the target flinch.
  • Tate & Solrock
  • Thorton & Bronzong
Zing Zap 2 Electric Physical 50 100 An opponent Has a moderate chance of making the target flinch.
  • Sophocles & Togedemaru

[adinserter block=”1″]

Sync Moves

Moves Type Category Max Power Target Moves Description Sync Pairs
All-about-Focus Avalanche  Ice Physical 240 An opponent The power of this move is increased during a hailstorm.
  • Candice & Abomasnow
Beguiling Dark Pulse  Dark Special 192 An opponent Become Mega Houndoom.
  • Karen & Houndoom
  • Karen & Mega Houndoom
Blissful Echo Hyper Voice  Normal Special 360 An opponent No additional effect.
  • Cheryl & Blissey
Bug Expert Twineedle  Bug Physical 192 An opponent Becomes Mega Beedrill.
  • Bugsy & Beedrill
  • Bugsy & Mega Beedrill
Burn-It-All Overheat  Fire Special 300 An opponent No additional effect.
  • Flint & Infernape
Crashdown Aqua Jet  Water Physical 240 An opponent The move’s power increases if the target is flinching.
  • Crasher Wake & Floatzel
Crystalline Aqua Tail  Water Physical 300 An opponent No additional effect.
  • Kris & Feraligatr
Dark Tales of the Shadow Ball  Ghost Special 300 An opponent No additional effect.
  • Shauntal & Chandelure
Dragon Sage Outrage  Dragon Physical 300 An opponent No additional effect.
  • Iris & Haxorus
Electric Sync Beam  Electric Special 240 An opponent No additional effect.
  • Lt. Surge & Voltorb
Endless Summer Gigavolt Havoc  Electric Special 300 An opponent No additional effect.
  • Hau & Alolan Raichu
Factory Head X-Scissor  Bug Physical 192 An opponent Become Mega Pinsir.
  • Noland & Mega Pinsir
  • Noland & Pinsir
Fiery Passion Overheat  Fire Special 240 An opponent Its powers increase if the target is burned.
  • Flannery & Torkoal
Fighting Sync Impact  Fighting Physical 240 An opponent No additional effect.
  • Brawly & Makuhita
  • Maylene & Meditite
Fire Sync Impact  Fire Physical 240 An opponent No additional effect.
  • Blaine & Ponyta
Flyaway Air Cutter  Flying Special 240 An opponent its power increases if the target is flinching.
  • Winona & Pelipper
Freezing Terror Blizzard  Ice Special 240 An opponent Its power increases if the target is frozen.
  • Lorelei & Lapras
Ghost Sync Impact  Ghost Physical 240 An opponent No additional effect.
  • Phoebe & Dusclops
Give-It-All-Ya-Got Power-Up Punch  Fighting Physical 192 An opponent Become Mega Lucario.
  • Korrina & Lucario
  • Korrina & Mega Lucario
Grass Sync Beam  Grass Special 240 An opponent No additional effect.
  • Rosa & Servine
  • Rosa & Snivy
Grass Sync Impact  Grass Physical 240 An opponent No additional effect.
  • Brendan & Treecko
  • Ramos & Weepinbell
Grateful Friend Flare Blitz  Fire Physical 240 An opponent The more the user’s Speed has been raised, the greater the power of this move.
  • Marley & Arcanine
Ground Sync Impact  Ground Physical 240 An opponent No additional effect.
  • Clay & Palpitoad
High-Flying Sky Attack  Flying Physical 240 An opponent The more the user’s Speed has been raised, the greater the power of this move.
  • Skyla & Swanna
Ice Sync Beam  Ice Special 240 An opponent No additional effect.
  • Pryce & Seel
Late Fee Bubble Beam  Water Special 300 An opponent No additional effect.
  • Barry & Empoleon
Lights, Camera, Ice Shard  Ice Physical 240 An opponent The power of this move is increased if not all of the opponent’s stats are raised.
  • Brycen & Cryogonal
Mystery Masquerade Psychic  Psychic Special 240 An opponent Its power increases if the target is confused.
  • Will & Xatu
Nature-Loving Petal Dance  Grass Special 240 An opponent Its power increases if the target is paralyzed.
  • Erika & Vileplume
Ninja Spirit Cross Poison  Poison Physical 240 An opponent Its power increases if the target is poisoned or badly poisoned.
  • Janine & Ariados
No Mercy Dragon Pulse  Dragon Special 300 An opponent No additional effect.
  • Clair & Kingdra
Oversplash Aqua Tail  Water Physical 240 An opponent The more the user’s Defense has been raised, the greater the power of the move.
  • Marlon & Carracosta
Poison Sync Impact  Poison Physical 240 An opponent No additional effect.
  • Roxie & Whirlipede
Post-analysis Flash Cannon  Steel Special 240 An opponent Its power increases if the target is flinching.
  • Thorton & Bronzong
Power-Chasing Giga Impact  Normal Physical 360 An opponent No additional effect.
  • Norman & Slaking
Psychic of Duality  Psychic Special 300 An opponent No additional effect.
  • Liza & Lunatone
Righteous Heart Dragon Claw  Dragon Physical 300 An opponent No additional effect.
  • Drake & Salamence
Rock Sync Beam  Rock Special 240 An opponent No additional effect.
  • Roxanne & Nosepass
Rock Sync Impact  Rock Physical 288 An opponent No additional effect.
  • Grant & Amaura
  • Roark & Cranidos
Rock-Solid Rockslide  Rock Physical 240 An opponent The more the opponent’s Speed is lowered, the greater the power of this move.
  • Brock & Onix
Shining Gem Continental Crush  Rock Physical 300 An opponent No additional effect.
  • Olivia & Lycanroc
Shining Knight Iron Head  Steel Physical 240 An opponent The more the opponent’s Attack is lowered, the greater the power of this move.
  • Wikstrom & Aegislash Shield Forme
  • Wikstrom & Aegislash Sword Forme
Shoot for the Stars Leaf Storm  Grass Special 300 An opponent No additional effect.
  • Rosa & Serperior
Supercute Rolling Tackle  Normal Physical 240 An opponent Its power increases if the target is paralyzed.
  • Whitney & Miltank
Supersonic Skystrike Drive  Flying Physical 300 An opponent No additional effect.
  • Kahili & Toucannon
Signature Rock-Solid Stone Edge  Rock Physical 300 An opponent No additional effect.
  • Sygna Suit Brock & Tyranitar
Thunder of Newfound Passion  Electric Special 300 An opponent No additional effect.
  • Main Character & Pikachu
Tomboyish Mermaid Bubble Beam  Water Special 240 An opponent The more the user’s Sp. Def has been raised, the greater the power of this move.
  • Misty & Starmie
Trained-to-the-Max Dynamic Punch  Fighting Physical 300 An opponent No additional effect.
  • Bruno & Machamp
Tried-and-True Hex  Ghost Special 192 An opponent Becomes Mega Gengar. This move’s power increases if the opponent is asleep.
  • Agatha & Gengar
  • Agatha & Mega Gengar
Ultimately Worthy Tectonic Rage  Ground Physical 300 An opponent No additional effect.
  • Hapu & Mudsdale
Unstoppable Avalanche  Ice Physical 300 An opponent No additional effect.
  • Wulfric & Avalugg
Vivid Leaf Storm  Grass Special 300 An opponent No additional effect.
  • Gardenia & Roserade
Wandering Artist Twinkle Tackle  Fairy Physical 240 An opponent The more the opponent’s Attack is lowered, the greater the power of this move.
  • Mina & Granbull
Water Pulse Du Jour  Water Special 300 An opponent No additional effect.
  • Siebold & Clawitzer
Water Sync Beam  Water Special 240 An opponent No additional effect.
  • Barry & Piplup
  • Barry & Prinplup
Water Sync Impact  Water Physical 240 An opponent No additional effect.
  • Kris & Croconaw
  • Kris & Totodile
Way-of-the-Warrior Focus Punch  Fighting Physical 300 An opponent No additional effect.
  • Marshal & Conkeldurr
Whiz Kid Gigavolt Havoc  Electric Physical 240 An opponent Its power increases if the target is flinching.
  • Sophocles & Togedemaru
Winter’s Lesson Aurora Beam  Ice Special 300 An opponent No additional effect.
  • Pryce & Dewgong
Zen Headbutt of Duality  Psychic Physical 300 An opponent No additional effect.
  • Tate & Solrock

Status Moves

 

Moves Move Gauge Cost Usage Limit Type Accuracy Target Moves Description Sync Pairs
A Rain of Fists! 2 Self Sharply raises the user’s Attack. Raises the user’s Def and Sp. Def.
  • Brawly & Makuhita
A Surge of Power! 2 Self Sharply raises the user’s Sp. Atk and evasiveness.
  • Lt. Surge & Voltorb
A Tale of Triumph! 2 Self Drastically raises the user’s Speed. Sharply raises the user’s evasiveness. Leaves the user burned.
  • Shauntal & Chandelure
All as One! 2 Self if the user’s stats have been raised, the amount of increase is doubled.
  • Tate & Solrock
All Out of Patience! 2 An ally Restores a bit of an ally’s HP. Sharply raises an ally’s Defense and Sp. Def.
  • Cheryl & Blissey
All-Out Effort! 2 Self Restores a bit of the user’s HP. Increases the user’s move gauge by two.
  • Norman & Slaking
Analysis Complete! 2 Self Raises the user’s Defense and Sp. Def. Makes the user resistant to the type of the last move it was hit by.
  • Thorton & Bronzong
Behold My Research! 2 Self Raises the user’s Speed. Drastically raises the user’s evasiveness.
  • Bugsy & Beedrill
  • Bugsy & Mega Beedrill
Brace Yourself! 2 Self The lower the user’s HP is, the more this move raises the user’s Defense. Makes the user gradually heal itself.
  • Lorelei & Lapras
Bring It On! 2 Self Restores a bit of the user’s HP. Sharply raises the user’s Speed.
  • Noland & Mega Pinsir
  • Noland & Pinsir
Catch Us If You Can! 2 An ally Sharply raises an ally’s evasiveness. Makes an ally gradually heal itself.
  • Misty & Starmie
Charm 2 Fairy 100 An opponent Sharply lowers the target’s Attack.
  • Mina & Granbull
Confuse Ray 2 Ghost 100 An opponent Leaves the target confused.
  • Will & Xatu
CRASH! 2 Self Drastically raises the user’s Attack. Raises the user’s Sp. Atk.
  • Crasher Wake & Floatzel
Dire Hit 2 Self Sharply raises the user’s critical-hit rate.
  • Brendan & Treecko
  • Bruno & Machamp
  • Crasher Wake & Floatzel
  • Flint & Infernape
  • Gardenia & Roserade
  • Janine & Ariados
  • Karen & Houndoom
  • Karen & Mega Houndoom
  • Korrina & Lucario
  • Korrina & Mega Lucario
  • Pryce & Dewgong
  • Pryce & Seel
Dire Hit All 2 All allies Sharply raises the critical-hit rate of all allied sync pairs.
  • Phoebe & Dusclops
Eerie Impulse 2 Electric 100 An opponent Sharply lowers the target’s Sp. Atk.
  • Lt. Surge & Voltorb
En Garde! 2 Self Drastically raises the user’s Attack and raises its critical-hit rate when it is in Blade Forme. Sharply raises the user’s Defense and Sp. Def when it is in Shield Forme.
  • Wikstrom & Aegislash Shield Forme
  • Wikstrom & Aegislash Sword Forme
Entertain Me! 2 Self The lower the user’s HP is, the more this move raises the user’s Sp. Atk.
  • Karen & Houndoom
  • Karen & Mega Houndoom
Feel the Alolan Breeze! 2 Self Drastically raises the user’s Speed. Raises the user’s evasiveness.
  • Hau & Alolan Raichu
Full Heal 2 An ally Removes the status conditions from an ally.
  • Barry & Empoleon
  • Barry & Piplup
  • Barry & Prinplup
Gloves Off! 2 All allies Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit.
  • Maylene & Meditite
Graceful Aerobatics! 2 Self Sharply raises the user’s Defense and Speed.
  • Winona & Pelipper
Hail 2 2 Ice Entire field Causes a hailstorm.
  • Candice & Abomasnow
Hard as Diamonds! 2 Self Sharply raises the user’s accuracy and critical hit rate. Sharply lowers the user’s Sp. Def.
  • Olivia & Lycanroc
Hard to Starboard! 2 All allies Increases the move gauge of all allied sync pairs by two. Sharply raises the Defense of all allied sync pairs.
  • Drake & Salamence
Haze 2 2 Ice All opponents Returns raised stats of all opposing sync pairs to normal.
  • Brycen & Cryogonal
Hoo Hah! 2 Self Sharply raises the user’s Attack and Sp. Def.
  • Bruno & Machamp
Hypnosis 2 Psychic 75 An opponent Puts the target to sleep.
  • Agatha & Gengar
  • Agatha & Mega Gengar
I’ll Teach You a Lesson! 2 Self Sharply raises the user’s Sp. Atk and Sp. Def.
  • Pryce & Dewgong
  • Pryce & Seel
I’m All Kinds of Strong! 2 Self Restores a bit of the user’s HP. Sharply raises the user’s Defense.
  • Whitney & Miltank
It Ain’t Over! 2 Self Sharply raises the user’s Speed. Makes the user able to endure the next hit it takes.
  • Clay & Palpitoad
It’s All About Focus! 2 Self Uses a maximum of three of the user’s move gauge. Based on the amount used, the move raises the user’s Attack and Sp. Def to a maximum of four.
  • Candice & Abomasnow
It’s All Down to This! 2 Self Increases the user’s move gauge by two. Drastically raises the user’s Defense.
  • Marshal & Conkeldurr
Jump Start! 2 Self Sharply raises the user’s Sp. Atk. Raises the user’s Speed.
  • Main Character & Pikachu
King’s Shield 2 2 Steel Self The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target the user while its in this defensive posture. Sharply lowers the Attack of opponents that use physical attacks against the user while it is in this defensive posture.
  • Wikstrom & Aegislash Shield Forme
  • Wikstrom & Aegislash Sword Forme
Move Like the Wind! 2 Self Sharply raises the user’s Speed and evasiveness.
  • Janine & Ariados
No Hesitation! 2 Self Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  • Barry & Empoleon
  • Barry & Piplup
  • Barry & Prinplup
No Turning Back! 2 Self Uses a maximum of three slots of the user’s move gauge. Based on the amount used, this move raises the user’s Attack and Sp. Atk to a maximum of six.
  • Brendan & Treecko
Not Too Late to Bloom! 2 Self Sharply raises the user’s Attack. Makes the user gradually heal itself.
  • Ramos & Weepinbell
Of One Mind! 2 All allies Sharply raises the Attack and Sp. Atk of all allied sync pairs.
  • Liza & Lunatone
Our Power Is Limitless! 2 Self If any of the target’s stats have been raised, the user’s same stats are raised by double that amount.
  • Will & Xatu
Outstanding! 1 Self Makes opponents focus their attacks on the user. Drastically raises the user’s Defense.
  • Wulfric & Avalugg
Over the Wall! 2 Self Increases the user’s gauge by two. Raises the user’s accuracy. Makes the user gradually heal itself.
  • Grant & Amaura
Pick Up the Pace! 2 Self Sharply raises the user’s Speed. Makes the user’s next attack a sure hit and a critical hit.
  • Kris & Croconaw
  • Kris & Feraligatr
  • Kris & Totodile
Potion 2 An ally Restores a bit of an ally’s HP.
  • Brawly & Makuhita
  • Brock & Onix
  • Main Character & Pikachu
  • Skyla & Swanna
Pour It On! 2 Self Raises the user’s Sp. Atk. Drastically raises the user’s Defense.
  • Erika & Vileplume
Raging Inferno! 2 Self Drastically raises the user’s Attack. Sharply raises either the user’s Defense, Speed, Sp. Atk, or Sp. Def.
  • Blaine & Ponyta
Rain Dance 2 2 Water Entire field Makes the weather rainy.
  • Winona & Pelipper
Rock-Hard Determination! 2 Self Sharply raises the user’s Attack and Defense.
  • Brock & Onix
Rock-Solid Finisher! 2 Self Raises the user’s Defense. Makes the user’s next attack a sure hit and a critical hit.
  • Sygna Suit Brock & Tyranitar
Rough Seas Ahead! 1 Self Makes opponents focus their attacks on the user. Makes the user able to endure the next hit it takes.
  • Marlon & Carracosta
Run Along Now! 2 Self Radically raises the user’s Speed. The user takes damage based on its maximum HP.
  • Agatha & Gengar
  • Agatha & Mega Gengar
Second Wind! 2 Self Ensures that the user’s next attack will be a critical hit. Makes the user able to endure the next hit it takes.
  • Kahili & Toucannon
Skate On Through! 2 Self Raises the user’s Attack. Drastically raises the user’s Speed.
  • Korrina & Lucario
  • Korrina & Mega Lucario
Sleep Powder 2 Grass 75 An opponent Puts the target to sleep.
  • Ramos & Weepinbell
Stand Strong! 2 Self Raises the user’s Attack. Drastically raises the user’s Defense.
  • Hapu & Mudsdale
Stone-Cold Endurance! 2 Self Sharply raises the user’s Sp. Def. Makes the user able to endure the next hit it takes.
  • Brycen & Cryogonal
Study Buddies! 2 All allies Sharply raises the Sp. Atk and Speed of all allied sync pairs.
  • Roxanne & Nosepass
Stun Spore 2 Grass 90 An opponent Leaves the target paralyzed.
  • Erika & Vileplume
Sunny Day 2 2 Fire Entire field Makes the weather sunny.
  • Blaine & Ponyta
Sure Crit 2 Self Ensures that the user’s next attack will be a critical hit.
  • Bugsy & Beedrill
  • Bugsy & Mega Beedrill
Take Flight! 2 All allies Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs.
  • Skyla & Swanna
Telekinesis 2 Psychic An opponent Makes the target unable to evade moves.
  • Thorton & Bronzong
The Definition of Art! 2 Self Restores a tiny bit of the user’s HP. Ensures that the user’s next attack will be a critical hit. Makes the user gradually heal itself.
  • Siebold & Clawitzer
The Power of Science! 2 Self Drastically raises the user’s Attack and Speed. Sharply lowers the user’s Defense.
  • Sophocles & Togedemaru
Time to Energize! 2 All allies Increases the move gauges of all allied sync pairs by three.
  • Rosa & Serperior
  • Rosa & Servine
  • Rosa & Snivy
Time to Rock! 2 Self Sharply raises the user’s Sp. Def. Raises the user’s critical-hit rate.
  • Roxie & Whirlipede
Too Hot to Handle! 2 Self Sharply raises the user’s Defense. Raises the user’s critical-hit rate.
  • Flannery & Torkoal
Trust in Nature! 2 Self Increases the user’s move gauge by two. Inverts changes to the user’s stats that have been lowered.
  • Gardenia & Roserade
Unbreakable Bonds! 2 All allies The lower the user’s HP is, the more this move raises the move gauges and Attack of all allied sync pairs.
  • Phoebe & Dusclops
Venom Drench 2 Poison 100 All opponents Lowers the target’s Attack, Sp. Atk, and Speed if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned.
  • Janine & Ariados
Victor Is Mine! 2 Self Returns the user’s lowered stats to normal. Raises the user’s critical-hit rate.
  • Clair & Kingdra
We’re On Fire! 2 Self Sharply raises the user’s Attack and Sp. Atk.
  • Flint & Infernape
We’re Standing Strong! 2 All allies Blocks status conditions on the allied field of play. Removes all status conditions from all allied sync pairs.
  • Marley & Arcanine
What Great Composition! 2 An opponent Raises the user’s stats by the same amount that the target’s stats have been raised.
  • Mina & Granbull
Wide Guard 1 1 Rock Self The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target all allies when attacked while in this defensive posture.
  • Roxanne & Nosepass
Will-O-Wisp 2 Fire 90 An opponent Leaves the target burned.
  • Flannery & Torkoal
X Accuracy 2 Self Sharply raises the user’s accuracy.
  • Hapu & Mudsdale
X Attack 2 Self Sharply raises the user’s Attack.
  • Iris & Haxorus
  • Kahili & Toucannon
  • Kris & Croconaw
  • Kris & Feraligatr
  • Kris & Totodile
  • Marshal & Conkeldurr
  • Noland & Mega Pinsir
  • Noland & Pinsir
  • Norman & Slaking
  • Olivia & Lycanroc
  • Roark & Cranidos
  • Roxie & Whirlipede
  • Sygna Suit Brock & Tyranitar
  • Tate & Solrock
  • Wulfric & Avalugg
X Attack All 2 All allies Sharply raises the Attack of all allied sync pairs.
  • Maylene & Meditite
X Defense All 2 All allies Sharply raises the Defense of all allied sync pairs.
  • Marlon & Carracosta
  • Roxanne & Nosepass
X Sp. Atk 2 Self Sharply raises the user’s Sp. Atk.
  • Clair & Kingdra
  • Flannery & Torkoal
  • Hau & Alolan Raichu
  • Shauntal & Chandelure
  • Siebold & Clawitzer
X Sp. Atk All 2 All allies Sharply raises the Sp. Atk of all allied sync pairs.
  • Cheryl & Blissey
  • Rosa & Serperior
  • Rosa & Servine
  • Rosa & Snivy
X Sp. Def 2 Self Sharply raises the user’s Sp. Def.
  • Clay & Palpitoad
  • Erika & Vileplume
  • Grant & Amaura
  • Sophocles & Togedemaru
X Sp. Def All 2 All allies Sharply raises the Sp. Def of all allied sync pairs.
  • Drake & Salamence
  • Liza & Lunatone
  • Misty & Starmie
X Speed 2 Self Sharply raises the user’s Speed.
  • Candice & Abomasnow
  • Lorelei & Lapras
  • Lt. Surge & Voltorb
  • Ramos & Weepinbell
  • Whitney & Miltank
X Speed All 2 All allies Sharply raises the Speed of all allied sync pairs.
  • Marley & Arcanine
You’re Going Down! 2 Self Raises the user’s Speed. Sharply raises the user’s critical-hit rate.
  • Iris & Haxorus
You’re Gonna Need a Helmet! 2 Self Increases the user’s Move gauge by three. Makes the user’s next attack a sure hit.
  • Roark & Cranidos
HTML Comment Box is loading comments…