Marvel Super War: Thanos Hero Guide

Marvel Super War Thanos Hero Guide

Thanos in Marvel Super War is a Fighter with Extreme difficulty and an S Tier Hero. Thanos has a damage shield trait, can knockback and slow enemies down and deals a high amount of damage making him a great Fighter.

Thanos Stats


Thanos Abilities

Thanos Mad Titan
Mad Titan (Passive)
Hero Trait, CD: 0 Secs
Thanos Cosmic Power
Cosmic Power
Active | Damage, CD: 9 secs, Cost: 30 Energy
Thanos Titan Rage
Titan Rage
Active | Control, CD: 10 secs, Cost: 35 Energy
Thanos Titan Strike
Titan Strike
Active | Blink, CD: 10 secs, Cost: 35 Energy
Thanos Infinity Gauntlet
Infinity Gauntlet
Active | Damage, CD: 50 secs, Cost: 100 Energy

Skill Details

Mad Titan

Passive: If Thanos hasn’t taken any damage for 8 seconds, he obtains a shield that can absorb up to 50 (+10%Max HP) damage.

Cosmic Power

Thanos channels power for a short duration before charging and punching in the specified direction, dealing 20 (+120%Physical Attack) physical damage to enemies in a rectangular area and inflicting a 50% slow effect for 2 seconds. He can move freely while channeling power. He can punch again in the specified direction within 5 seconds of casting, dealing 20 (+100%Physical Attack) physical damage to enemies in range and briefly knocking them back.

Once Thanos has the Power Stone or Mind Stone, the ability effect will change.

Titan Rage

Thanos stomps the ground to deal 70 (+70%Physical Attack) physical damage and inflict a 20% slow effect for 1.5 seconds on nearby enemies, while his next basic attack becomes Brutal Pummel.

Brutal Pummel: Thanos’ basic attacks deal an extra (+120%Physical Attack) physical damage and launch up targets for 0.8 seconds.

Once Thanos has the Space Stone or Reality Stone, the ability effect will change.

Titan Strike

Thanos charges in the specified direction.

When the Soul Stone or the Time Stone has been obtained, ability effect is changed.

Infinity Gauntlet

Passive: Every time this ability upgrades, Thanos obtains an Infinity Stone that enhances his abilities. Each ability can only be enhanced once. When Thanos obtains stones, he needs to channel for 3 seconds to activate their power.

Active: Thanos punches the specified enemy hero with Infinity Gauntlet, dealing 200 (+100%Physical Attack) (+25%Target’s Missing HP) physical damage.

Thanos Builds

Passive-Mad Titan Every 8s out of combat, gives Thanos 50+10%max hp shield.

Very useful passive, abuse it in the lane with the harass combo after level 3. Very few heroes can trade back. Later in the game for very long fights, try to time it when running away/chasing.

Skill 1-Cosmic powers Your main damage/engage/farming skill. This does a huge load of damage ( base damage+ 220% Total attack damage !!! ), max it first. It has a very low cd and mana cost so feel free to use it if needed. Make sure to always hit the first part as often as you can. Not only it holds half the damage, but a 50% slow for 2 seconds as well.

Purple – Power stone (+) Adds a little bit of damage ( 20+100% total AD ) on top. The range of the explosion is HUGE and allows you to freely poke opponents without counter. I take it as the first stone in hard matchups/kill lane and if a team doesn’t need more CC.

Yellow – Mind stone (+++) Adds a 1-sec mind control AND 8% of your max HP of damage on the second punch. People tend to forget the second part, it actually does more damage than power stone if you have some hp. Obviously the CC is a godsend, note that it is better than a stub since the target will walk towards Thanos briefly. I take it as my second stone most of the time.

Skill 2- Titan rage Your main CC ability. The first part have a really small slow ( 20% 1,5s ) and small damage. The second part makes your next auto attack have a lot of damage and knock up target. Max this second. Try to not engage fight when this is down.

Blue – Space stone (- – -) Adds a blink to the second part of the ability. The range of this is pretty mediocre and no extra damage. Also, there is a 1-second animation before Thanos does the damage and the character tends to freeze after it, making you effectively unable to do anything for a whopping 2s sometimes. This means death in team fights, or a kill missed. Combined with power stone, it will upgrade your first skill as well with a meteor dropping on the enemy ( around 100 extra damage … ). Very bad stone, probably make Thanos actually worse to play. I only take it to have fun and even then I have regrets, especially compared to the red stone upgrade.

Red – Reality stone (+++++) Your best stone. Always take it first if not going for power stone first. It’s pure stats, and it is nuts. The clones will tank any damage Thanos receive for half your total health ( each clone has 50% your hp ) bar taking double damage. You can consider this a 50%max HP temporary shield while the clone is active on top of an additional 40% total physical damage on your auto attacks. But not only, but the clones will also catch skill shots for you as well as long as no CC is attached to it. Add on top of that that it adds to the cluttering of the screen ( makes fights less visible ) a bit like Hela’s strength. Finally, the goofy animations of the clones will always make it a pleasure to press W. Just take it while it’s broken, man.

Skill 3 – Titan strike Simple blink, 10sec cd. No damage.

Green – Time stone (+) Allows you to go back in time after pressing skill again and will heal you 30% of damage dealt to you in this timeframe. I really want to like this one, but I rarely use it, only in assassin build. You will find the heal pretty mediocre ( you have to time it extremely well and even then it’s still really bad ). The best part is the reposition to safety after killing a carry.

Orange – Soul stone (++) Pretty good heal ( with merjinjord even better ) every time, make sure to stay in range or you won’t get the full effect. Damage is lackluster unless building a lot of hp. Pick last as the effect is rarely relevant early game. It can be taken as a second stone for a really hard matchup where you need the sustain badly.

Combo :

1(a) – 2(a) – 2(b) – 1(b) – autoattack and then

3 to safety ( harass in lane )


Ult for the kill/continue fight.

Build 1 : Standard Glorious armor -> Hydra boots – Double daggers -> Starlight armor -> Megingjord-> Capt America shield

Stones – Reality -> Mind-> Soul

Cores left to right – yellow blue ( main ) yellow purple

Aim to farm until you have your reality stone and glorious armor. Then shove your lane and rotate toward mid/cat boss while enemy toplaner is stuck under turret. Mid/Late game try to grab easy kills catching people with mind stone and keep farming. Use all your cc to peel for your carry. Don’t hesitate to use your ult on a tank/fighter diving your backline, the burst will surprise them. Once you have Soul stone and some cooldown reduction, you will be pretty much unkillable as long as you rotate correctly between fight/running away while healing.

Note: Thanos can solo Surtur once he get glorious armor+daggers+ reality stone

Build 2 : Assassin Hydra boots -> Double daggers -> Nightsword -> Stormbreaker -> Gungnir -> Godslayer

Stones – Power -> Reality -> Time/Soul

Cores – red green ( main ) yellow purple

More aggressive build can poke harder in the lane for easier kill setup. Early game aim to farm until you get 6 and power stone, poke around if possible. Once you get your stone, harass for free the enemy with your explosion until he reaches around mid health. Then you can go for a kill with a full combo and wound. If the enemy is not killed don’t dive, he will have to back anyway and you are free to roam mid/shove and go heal. Mid game try to farm and pickup kills while roaming aggressively around the bottom, once you get nightsword you should be able to kill any mage or marksman in one rotation. Late game repeat the kills on carries and escape using the time stone

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