Deadpool in Marvel Super War is a Fighter type with Hard difficulty and is a C Tier Hero. Deadpool has 2 states – Swords state and Gun state.
Deadpool can be used as half marksman half bruiser. When in Sword mode, one can dive and control at close range or when in gun mode one can disengage and poke from medium range.
Can’t Touch This!
Passive: Deadpool gets a 2-second 40% movement speed boost after changing modes. If he hits an enemy hero with an ability during this time, the duration of this boost is reset.
Passive – Immortality: Deadpool is cursed to never die and will always have 0 deaths displayed.
Catch Me If You Can
Deadpool charges in the specified direction, attacking enemies in the path twice, each dealing 55 (+35%Bonus Physical Attack) physical damage.
Can’t Hit Me
Deadpool slices up a storm, endowing him with as much as 90% or as little as 20% damage resistance depending on how far through this move he is. Deadpool is immune to control effects while charging this ability and will also deal 40 (+25%Bonus Physical Attack) energy damage to nearby enemies for 4 seconds.
Deadpool can’t perform basic attacks while parrying.
Ya Can’t Hide!
Deadpool strikes the specified enemy hero to deal 60 (+40%Bonus Physical Attack) (+10%Target’s Missing HP) physical damage and a 0.75-second knockup effect. He also knocks back enemies near the target, dealing 40 (+30%Bonus Physical Attack) physical damage and a 1-second 40% slow effect.
Bang! Bang! Bang!
Deadpool somersaults in the specified direction while firing two volleys, entering Dual Pistols mode. Each volley will deal (+65%Physical Attack) physical damage to its target. Deadpool cannot be targeted while he is in the air.
Deadpool Gameplay Guide
Build plan: Look for items that will get you to 40% cooldown reduction and raw physical damage increase. Deadpool is a really strong AD caster. The only drawbacks here is that he will have less DPS than a marksman (say rocket racooon) towards the end of the game, and mistiming a skill input can get you killed easily.
Level up S1 first (the one with the command dash and shuriken). Get deadpool’s shotgun and position yourself behind the big jungle monster. In sword stance, hit the enemy once it spawns, dash through it, and switch into gun stance (make sure to aim at the monster).
Immediately throw a shuriken after and switch to sword stance again when you can. Save leech for last hitting the monster OR if you’re confident no one’s gonna try to steal it from you (i.e stupid teammate), use leech as early as you can so it comes back up faster.
Level up S3 (the grenade/ knockup thing) and kill the nearest monster OR prepare to ambush mid or the lane closest to you. Remember at lvl 2, deadpool now has access to 5 skills (wtf right?) -> A dash which you’ll always use to gap close, a knockup which does % missing health dmg as well but you’ll use most of the time to initiate, two shots from switching to gun stance (which makes you untargeatble btw so immune to cc as well), a grenade that stuns, and a shuriken that hurts on top of it. So having that in mind, remember this combo well:
Sword stance -> skill 1 to dash -> skill 3 to knockup an enemy ->atttack once -> Immediately Switch to gun stance to shoot them while your basic attack’s recovering (normally you either go near their tower so you can chase after OR to the side, at lvl 2, deadpool has the most damage in the game because of those 5 skills, although you’ll only use 4 to damage them) -> throw a grenade to stun -> immediately follow up with shuriken -> shoot with 2/3 pistols And then switch again to sword stance and 1 -> 3 for the kill
At level 3, you unlock deadpool’s last skill which makes him immune (Why…. lol) to ALL forms of crowd control yet again while also providing massive damage reduction -> Just remember to hold the button (BUT sometimes holding the button will show the skill description instead, which is really a bummer lol). The damage is pitiful but so will be the enemy’s.
Once you have all skills, just remember that you only really need to follow one sequence, and for the sake of clarity, I’ll separate them all this time.
- Start in gun stance from afar (or while hidden from everyone)
- Press skill 2 for the 5-second attack speed boost
- Switch to sword stance
- Dash with skill 1, nevermind that it doesn’t do any damage. You need to surprise people.
- Knockup with skill 3
After step 5, this is where things will vary. Early game you’ll have an easy time picking people off. Late game, enemies will be clumped together and they will know to focus you the moment you get in (so you don’t chunk 80% or instagib their carries), but thanks to deadpool’s sword spin thingy, even if you build deadpool completely squishy, he can become extremely tanky for a while. So you have two options from here:
5.a -> Do the usual kill / hit-and-run combo by immediately switching to gun stance (AGAIN this makes you untargetable, i.e immune to cc lmao), and all you need to do is mash gun stance into grenade followed by shuriken. The whole enemy team will get stunned and if they try to follow you, they will lose at least 10~25% of their hp (depending on armor) cause of the shuriken OR
5.b -> Even at full AD build, after knocking up the carry, I stay in the field for a while by spinning my swords. Deadpool is completely immune to cc but CAN be targeted, which is actually hilarious when I see enemies waste their ultimates on me. Remember having enemies blow Cc on you means they’re left with less CC to use on your remaining teammates.
For the last items, you can either get the one which gives lifesteal OR the defensive one which grants you a ton of hp + a shield if you receive a certain amount of % dmg. In pubs (where your team is mostly disgoranized), I recommend the lifesteal one.
The latter is expectional if you trust your teammates as well because that item alone makes deadpool become a really excellent late game initiator. Even if that’s the only defensive item he has, if you time the shield proc to coincide with your sword parry thing, your enemies will never be able to empty that shield with all the damage reduction.
One last thing, for core (since you’re jungling), I recommend getting the one at lvl 10 which increases buff time and reduces jungle damage. For spells, leech is obvious and you can play around with the last. I recommend blink so you can dive anyone at lvl 2 (kill them in their tower) then blink out, but paralyze is a top contender as well.
If you combine damage reduction + enemy does reduced damage for 2 seconds, once again, your sword parry thingy will go a long way. Also remember to get the core upgrade which deals damage on the ground for a few seconds. That thing really makes deadpool clear camps a lot faster.
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