This gargantuan boa is named after the many-headed serpent slain by Heracles in Greek myth. InGen scientists chose the name due to a special characteristic of the massive snake’s scales. Unlike those of other species, the scales of the Hydra Boa’s head and neck grow thicker and brighter each time the snake molts, as if the creature were growing a new head each time!
Table of Contents
Hydra Boa belongs to the Tyrant Tier.
Classification
RARITY | Apex |
---|---|
CLASS | Cunning |
SIZE | Large |
RELEASE VERSION | v2.8 |
ANIMATION SET | Snake |
Basic Stats (Lvl 26)
Evolution Cost
Coins: 1,120,000
DNA:
Albertocevia: 3,000
Coin For Fusing: 137,000
Edaphocevia: 6,850
Coin For Fusing: 62,400
Inostrancevia: 156,000
Edaphosaurus: 15,600
Albertosaurus: 68,500
Resistances
DoT: Resist Strength: 50%
Damage Over Time is reduced by 50%.
Distraction: Resist Strength: 100%
Hydra Boa Damage dealt cannot be reduced by Distraction..
Rend: Resist Strength: 50%
Rending damage is reduced by 50%.
Speed Decrease: Resist Strength: 50%
Hydra Boa’s speed is reduced by 50% less.
Stun: Resist Strength: 75%
The chance of getting Stunned is reduced by 75%.
Swap Prevention: Resist Strength: 75%
The chance of an opponent stopping this creature from swapping out is reduced.
Abilities
Instant Nullifying Strike
Priority. Cooldown: 0.
Target: Lowest HP. Nullify All Positive Effects. Attack 1X (1350).
Slippery Alert
Cooldown: 2.
Target: Self. Cleanse All Negative Effects. 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s).
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s).
Precise Impact
Cooldown: 1
Target: Lowest HP. Precise. Attack 1.5X (2025).
Fabled Fangs
Priority. Delay: 1. Cooldown: 3.
Target: Highest Damage. Attack 1.5X (2025). Damage Over Time 40.0% of target’s max HP for 2 turn(s).
Alert Deception
Secure: Target: Self. Increase Damage By 15.0% for 2 turn(s), 2 attack(s).
Threatened: (HP 50% or less(2100)) Target: Self. Increase Damage By 20.0% for 2 turn(s), 2 attack(s).
Constricting Rampage
Target: Escapee. Attack 2X (2700).
Target: Self. Heal 1X (1350).
Level | Health | Damage | Speed | Armor | Critical |
---|---|---|---|---|---|
26 | 4200 | 1350 | 122 | 15% | 30% |
27 | 4410 | 1418 | 122 | 15% | 30% |
28 | 4631 | 1488 | 122 | 15% | 30% |
29 | 4862 | 1563 | 122 | 15% | 30% |
30 | 5105 | 1641 | 122 | 15% | 30% |
Expertise
- Has Special Active Ability
- Has Special Passive Ability
- Has On Escape Ability
- Has Counter Ability
- Has Alert Ability
- Damaging Priority
- Heal
- Precise
- Dodge
- Increase Damage
- Increase Crit Chance
- Reduce Damage
- Damage Over Time
Leave a Reply